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Art Critique & Pricing Advice

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Master Critique & Pricing Thread

AH guidelines & rules apply, more information: here



The purpose of this thread is to allow others to make a quick post of their drawings/art without having to make an official thread to have their art priced/critiqued! Be sure to elaborate on whether or not you want critique, pricing or both!


Before posting, be sure to read over the information below:

How to give and receive critique:



Giving Critique



What you should do:

  • If you are pointing out a flaw, give a solution or suggestion on how to fix that flaw
  • Be helpful and encouraging, especially to newer artists


What you should NOT do:

  • Post unhelpful comments like "the nose is weird" "the hair is funny"
  • Act like a know-it-all

When giving critiques, you should be as helpful as you can!

Posting useless comments such as "it looks weird" isn't going to help anybody, especially the artist. The way you critique also reflects on your personality - if you're being lazy with a critique (such as posting a useless comment), people are not going to look up to you when they need help.


Additionally, there is no reason to get snarky or mean (or act like a know-it-all) when giving critique. There are many new artists here on this forum, and sometimes they just don't know something about a subject like skin or hair or the like. Treat individuals with respect as artists and as human beings with emotions.


Receiving Critique


What you should do:

  • Thank the critic for taking time to help out
  • Try to apply the critique to your work


What you should NOT do:

  • Make excuse after excuse for flaws ("it's muh style!1!")
  • Lash out on the critic for being "mean" (even if they were just being helpful)


Being Rude vs. Being Honest Example


Honest: I don't feel like the shadows on the face make sense because the light is coming from the same direction as the shadow.

Rude: The shadows on the face look stupid.. how can the light and the shadow be in the same place?? Don't you go outside??


Hitchhiker's Guide to Critique


Pricing Guide:



✶ It is important to understand, before going to price others, how to price your own art.

Knowing how to do this means an understanding of the factors determining a price.
 This guide will not be giving average prices out for each "category" of art (DPs, drawings, pixels..),
 however, it will try its best to explain these previously mentioned factors and their relation to pricing and art. 

It aims for helping you reflect on the subject rather than simply telling you the price you should charge.

Factors to Consider


Experience is a major factor in pricing. Simply put, experience assures a certain level of work that tends to develop with the amount of time you have been practicing art (a varied relationship, depending on the individual: some people improving faster, slower... explained under). When one is paying for another's artistic services, they are not only paying for the immediate result, but also the time and effort put into improving and learning art which is what got them to their current.




The factor of time is to be taken in the sense of "the immediate time" you have spent on a particular image. This is different than the total amount of time you have been doing art - this is part of experience. It's important to value the amount of time you have DEDICATED to doing commissions and the time you take into completing each one one. This can be an important factor in differentiating the types of commissions you offer - things that take longer can easily be argued to have a higher price. 

However this is not the only time you can take it into consideration, as you will want to adapt your prices to your own schedule and make the time spent worthwhile. Of course, not everyone's time is worth the same amount. One spending an hour on a piece can sometimes charge more than someone spending several hours on a piece. This is because time spent is related to the next factor, quality.



Often associated to the factor of "time" is the amount of effort put into a piece and the final overall quality of it. The quality of the final product is definitely important when deciding a price. 

This is the area where the "other eye" is important. Asking for a pricing in the critique forum, in general, will get a response that rests strongly on the individual's own reaction/taste/opinion/etc.
Do not use this as your only source of pricing.

"Public appeal" is better measured in form of a shop, and the amount of clientele or interest gathered by it. A final note is that YOU will always know best the efforts put into your work. So never factor that out of your own pricing.


Quality, effort and public appeal
Pricing can be directly related to your current situation. Do you have a deep need for money, fast? Are you doing art as a pastime? The situation/goal factor is one that probably fluctuates the most for the individual as one's situation is something that can change rapidly. This means that while the other factors may generally change or evolve in progressive, calmer ways, this one can be completely different in the space of very little time - or the opposite, completely stable. This directly affects your prices as it may cause you to lower to gather more customers if in deep need, or perhaps not even factor it in if you are in an un-pressing situation. 
This is a factor to be considered mostly by yourself.


Personal Situation/goal
This is about understand the market you are selling in, how it functions, and your competitors. This is not about comparing and adapting your prices to every person around you, but rather something to keep in mind - giving context to the whole act of selling art.



Do not lie to yourselves, this is an extremely important factor to be considered. The stability of your customer base and the value of your name is VERY relevant to: 

A. the amount of customers you have

B. the amount individuals are willing to pay for you art. 

THUS influencing one's own pricing very easily. This is very much linked to Experience, Quality and public appeal, aswell as your own self... which leads to:


Customer base + Name value

All of these factors feed into a sense of self value that is incredibly important if one wishes to price their own work, or even take pricings from others. Knowing you, your art, your situation, your position... all of those build up one's own sense of self valuing which should fight against both underpricing yourself and overpricing yourself. BASICALLY, being able to know what to do for your own self and giving yourselves the right prices. 



Links Between Factors

Experience links in with quality. Quality links in with time, effort and public appeal.
Public appeal links into name value and customer base, which in result links back to experience and quality. 
Personal situation links to market context and thus back to public appeal and customer base.
What is to be kept in mind is that the percentage of strength of each factor can vary immensely for very minute things.

Experience, Time & Quality


✶ One does not improve as fast as another, or one does not work as fast as the other, and vice versa.

It must be understood that and individual's relationship between the time they spend (both immediate AND in 
the long run/experience) and the quality of their work (again both immediate result and the long run progression) 
remain unique and differs easily from their neighbor's. 


Experience and Time

->The amount of time you have been practicing art and the overall experience you have of art

Time and Quality
->The amount of time you spend on a piece and the quality of the piece

Quality and Experience
->The overall experience you have of art and the quality of your work in a whole.


Effect on Pricing

All of these in mind, it can be determined that there are two situations for the individual to be in in terms of pricing and their art, in which the first situation tends to grow into the second as a progressive type of state.

One's amount of experience and time does provide the necessary quality, and thus in terms of pricing the RESULT, PUBLIC APPEAL and MARKET CONTEXT is much stronger of a factor than individual factors such as TIME, EFFORT and EXPERIENCE.


Situation 1
One's amount of experience and time provides the necessary quality, and thus in terms of pricing individual factors such as TIME, EFFORT and EXPERIENCE can be factored stronger than factors such as the RESULT and MARKET CONTEXT. PUBLIC APPEAL is embedded into EXPERIENCE at this stage, and thus new factors such as NAME VALUE and CUSTOMER BASE can appear.

Situation 2

Pricing your own art is not some kind of complicated calculation, but rather an accepted understanding that allows you to quickly decide on something reasonable. While many of these factors are present, the strength of each varies a lot for the individual and thus what I have explained above remains just a very general case.

Common Pricing Issues

Like I previously said, knowing how to price yourself is essential before knowing how 

to price others correctly. However, whilst you can be aware of these factors, some are just, 
by basis, better understood by the actual artist (personal situation, Time available, effort...),
 just like some are handy to hear of from an outsider's point of view (appeal/interest, quality).  


Exclusive Focus
In terms of others pricing one's art,the pricer focuses either too heavily on the market context or on their own personal appeal, whilst ignoring all other factors. A person approach to pricing is extremely useful as long as it is balanced with an understanding of what the artist has gone
 through or done in order to be at this point of experience, offering said art. This means... while it is nice to know what you would buy and how much you would pay for another's art, it remains an opinion and is merely a tiny factoring into establishing one's price.

Averaging of prices offered
Averaging the prices others have given you may seem like a good idea and can sometimes work out, but it relies completley on the other's eye - and a select handful at that. This could work out but some pricings can be very biased or flawed (see above). It turns out to be closer to others dictating your price than actually finding one suitable for you. That being said, I already mentioned it but this can work out, but in general I have seen this lead to underpricing "In moderation".

Chain pricing
Seeing what someone else has priced above, resulting in a chain of people pricing arounds of the same thing - being influenced by a price they have seen already, consciously or not.

Flawed exchange rates
Not taking into consideration what the artist actually receives from credit reselling - focusing on imvu exchange rates rather than reseller rates.



General rules and information:

  • EC/NSFW art must have the proper mature filter.
  • You are allowed to post as many drawings/other forms of art here
  • No spamming the thread with multiple posts in a row - please try to keep it neat
  • Anybody is allowed to post drawings or opinions
  • Any bickering or arguments could lead to the loss of this thread


If you have any questions or concerns, please do not hesitate to message a Forum Moderator.

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oh wah oh geez you made it, i got a shock :d8: haha. ty for makin it :thumbsup:

mainly, I meant more of a 'stuck on something' thread (callin it 'the stuck thread' or somethin like that) as-well as just full critiques.

like if you're drawing a hand and you don't quite know where to go, posting the problem here will allow others to help.


I hope folks are ok with this thread idea, it was kind of only a passing suggestion so if anyone has feedback that's all goood


this is cool i will be here with my problems like a wet rag on a summers day + also try to help with the 2 things i have learnt over the 10 years with my goblin like hands 

Edited by Beanaru
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  • 3 weeks later...

hopefully I'm doing this right



"full critiques" is what I'm aiming for :bgoodjob:



I feel like I need help with:

- my lines

- anatomy

- coloring

- anything else you feel like I need to work/improve on really


so any assistance/guides/tutorials would be ace. feel free to draw on these as well since I'm a visual learner <3


oh and tools I use:

- Macbook Pro with Retina

- FireAlpaca

- Intuos Pro

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On 9/17/2017 at 10:01 PM, Kia said:

oh and tools I use:

- Macbook Pro with Retina

- FireAlpaca

- Intuos Pro

so that means I cannot use SAI as it's not compatible with Macs. :c I suppose Clip Art Studio would be a nice alternative? I also know about flipping your canvas. Thanks for replying, though! :bapplause:

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  • 2 weeks later...

@Kia hey bb I'll redline some of ur stuff later if u want, you should link some styles that you really love so I can know what you're trying to go for !!

but I'm assuming u want to do pixel art bc of all the hard edges you have on your chibis, I suggest you read the posts from here down

It'll help your lines look a lot better


Speaking of lines thou, line weight is super important, a lot of the outlines I see in your chibis are all the same size brush, you'll see in something like the below that line variation helps carrying out different in detailing as well as light and shadow 

image.png.19cbfeb06564b891b77788b9e065c702.png (sry stalking ur dA)

- With anatomy, there's no way to really go about it than to do studies or to read a book (e.g. Loomis' Figure Drawing for all it's worth)

- I noticed that you sketch with a large brush and I'd suggest you use a small brush, big lines help cover ur mistakes, try to reduce chicken scratching too bc your eyes automatically help you pick out the "right" line which'll fuck you up when you do your line art.

- I like that you line your eyes and eyebrows with white on the border, try not to go too overboard with it in a lot of other places bc it pull away from the colours and details in your piece & tbh in some chibis I might even lower the opacity or go overlay on em imoimoimo

- Lmk what you mean by colouring bc it'll differ a lot from style to style, esp from pixelling to something that's used with a brush with pen pressure. Like mainly I just want to know if you want to continue colouring with a soft brush or u want to try out some pixel shading or just cell shade. Personally I think using the brush you are now for outline and the soft brush for shading is really contrasting and I'd prefer one or the other, but lmk what direction you want to go in


tbh I did this bc I'm procrastinating from sleep sry its lazy and quick, this is a p brief overview of the main things, lmk what you want me to go more in depth with 

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@Satan pixel art is fine, but it isn't all I want to do. :bcri:

I just like darker outlines so I always duplicate my lineart layer. I also like soft outlines, but I rarely do them myself. looking at them from afarrrrr :lzcrawl:


you can draw on them!! I'd actually prefer that

like, linking me tutorials and/or explaining things is ace - well done!

but nothing beats having someone draw and correct your art so you can see what they mean using your art as an example

andddddd then having tutorials/pointers to look back on for future pieces 

at least for me personally 


here are some examples of lines + coloring that I like

1 2 3 4 5 6 7 8 + [email protected] and [email protected]

(don't think there's any NSFW stuff, but here's a warning just in case)

I'd link more, but it is actually painfully slow for me to go through my favorites on deviantart.

you stalked me anyway so you know what's up 

I stalk my faves' journals for tutorials sometimes myself :hee:


but only do this if you have time!!! don't use me to feed your procrastination or it'll be a lashing :sketch:

I'll probably also look through all my tutorials. maybe compile them so it isn't as "@[email protected]" to look at

+ if you're too lazy to reply/post it here, then you can send it all through discord since it's fasterrrrr 




anddd I have decided I'll buy Clip Art Studio later. I like FireAlpaca, but I want to have more art programs at my disposal. :applause:


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  • 1 month later...

You gotta ask yourself that, @Morti 

Alwaya consider the time it takes, how much effort you put in, and what you want out of it. I don’t do digital art so I don’t have experience firsthand, but I’ve seen artists always undersell themselves when their worth is much greater. 

We have guides around the website if you’re ever confused about pricing etc etc. But I personally believe so. 

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  • 3 weeks later...

Hello, this is basically my first DP piece I ever made and was wondering if I could get some critique. I'm only a beginner but any opinion would be helpful. I would also like to know what I should price this as because well I've never sold anything before. This piece is created for my partner @DeadlySnuggles it is an alien wearing one of the panties she owns in real life. so it's not for sale. I'd just like to get the pointers on how to maybe get better and what I'd have to look out for and also how much I should sell my pieces at when i'm at this level of skill.

Anyway it would be most helpful and i'm hoping for alot constructive criticism.


Edited by ratchetcrafter
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  • 3 weeks later...

For a correct pricing guide, how do you determine how much imvu credits to sell your art for versus money i real life. Say it would be ridiculous if someone did 5$ or 50k. what would be the proper conversion to not make any future mistakes? i think that’s a guide we need since most of us struggle with this particular issue

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  • 1 month later...
  • 3 weeks later...
  • Alismora changed the title to Art Critique & Pricing Advice

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