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Vemodal

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  1. More information about "Hair Shader Maps | Normal | 2x Specular | Opacity"

    $25.00

    Hair Shader Maps | Normal | 2x Specular | Opacity

    Greetings & salutations!

    This listing is for (4) hair shader maps that help drive your diffuse texture (the color part!). 

    When applying these 512 X 512px images to a UV mapped material of the same dimensions, you can cut your hand texturing time in half.
    The Normal map shows faux strands when used correctly in a material setup so your mesh can stay low while making it look more detailed. The 2 grey-scale texture can be used as Specular maps. One of them is a smaller lock of hair instead of a wide "sheet" for you to customize wisps/flyaway/baby hair maps for hairs with nonstandard UVs. Those maps can then be used to create brand new maps!  Adjust levels & both can be used as alphas in a pinch too. Last, but not least is an Opacity map derived from one of the grey-scale images. I have tested this inside of IMVU Studio and it looks nice on catalog hairs that use the standard UV dimensions. 

    Please note!!! >>> custom UVs (non-square, multi-object with seams/"packaged" UV islands) will warp these maps unless modified!!! <<<

    Thanks for stopping by!




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