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Hair Shader Maps | Normal | 2x Specular | Opacity 1.0.0


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Greetings & salutations!

This listing is for (4) hair shader maps that help drive your diffuse texture (the color part!). 

When applying these 512 X 512px images to a UV mapped material of the same dimensions, you can cut your hand texturing time in half.
The Normal map shows faux strands when used correctly in a material setup so your mesh can stay low while making it look more detailed. The 2 grey-scale texture can be used as Specular maps. One of them is a smaller lock of hair instead of a wide "sheet" for you to customize wisps/flyaway/baby hair maps for hairs with nonstandard UVs. Those maps can then be used to create brand new maps!  Adjust levels & both can be used as alphas in a pinch too. Last, but not least is an Opacity map derived from one of the grey-scale images. I have tested this inside of IMVU Studio and it looks nice on catalog hairs that use the standard UV dimensions. 

Please note!!! >>> custom UVs (non-square, multi-object with seams/"packaged" UV islands) will warp these maps unless modified!!! <<<

Thanks for stopping by!





Edited by Vemodal

My Terms of Use

- YES, place these maps on a mesh hair for sale for sale on IMVU, Second Life, (complete)VRChat avatars, etc
- YES, modify these maps all you want. 

- NO, do not resell the maps "as is". Packaging the maps with a mesh that does not use the maps and/or is not a hairstyle mesh shows clear intent to circumvent the rule and I kindly ask that you do not abuse them in this way.

- NO, do not share the maps or give them away. Other individuals will need to purchase the maps for themselves.

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